Devlog du 17/12 – Today inventory system progress

Today I worked on implementing the game’s inventory system, and it’s coming together really well.
I’ve set up an 8-slot fixed inventory with a stacking system:
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If the player picks up an item that already exists in the inventory, the quantity increases (x2, x3, etc.).
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If no compatible slot is available, the item cannot be picked up.
Each slot displays:
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The item’s icon
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The quantity when the item is stackable
Items are handled using ScriptableObjects, which allows me to cleanly separate:
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Data (name, icon, description)
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Inventory logic
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UI
Collectable objects in the scene are destroyed once picked up, and the UI updates automatically.
👉 Next planned steps:
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Slot interaction (selection / use)
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Adding consumable items (e.g. food, potions)
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Visual improvements to the UI
As always, the project continues to evolve little by little 🚀
Nexus Astralis
Nexus Astralis is a third-person action RPG combining exploration, elemental magic, and progressive storytelling
| Status | In development |
| Author | TyraNight |
| Genre | Role Playing |
| Tags | 3D, JRPG, Singleplayer, Unity |
| Languages | English, French |
| Accessibility | Subtitles, Configurable controls |
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