Devlog du 17/12 – Today inventory system progress


Today I worked on implementing the game’s inventory system, and it’s coming together really well.

I’ve set up an 8-slot fixed inventory with a stacking system:

  • If the player picks up an item that already exists in the inventory, the quantity increases (x2, x3, etc.).

  • If no compatible slot is available, the item cannot be picked up.

Each slot displays:

  • The item’s icon

  • The quantity when the item is stackable

Items are handled using ScriptableObjects, which allows me to cleanly separate:

  • Data (name, icon, description)

  • Inventory logic

  • UI

Collectable objects in the scene are destroyed once picked up, and the UI updates automatically.

👉 Next planned steps:

  • Slot interaction (selection / use)

  • Adding consumable items (e.g. food, potions)

  • Visual improvements to the UI

As always, the project continues to evolve little by little 🚀

Leave a comment

Log in with itch.io to leave a comment.