Devlog 19/12 - Post Process and Cycle Night / Day


Today I worked on several small but important improvements to the game.
I added a sound effect when picking up items, which makes interactions feel much more satisfying and responsive.
I also spent time improving the overall visual atmosphere by setting up post-processing, including Ambient Occlusion and Color Grading, to give the world more depth and cohesion.
The day/night cycle is now fully functional and much better balanced, with smoother lighting transitions throughout the day.
Finally, I continued working on the cemetery of Luneborne, refining its layout and atmosphere to better fit the world and its narrative purpose.
Overall, a solid day of polishing and world-building.
The project continues to move forward step by step 🚀
Nexus Astralis
Nexus Astralis is a third-person action RPG combining exploration, elemental magic, and progressive storytelling
| Status | In development |
| Author | TyraNight |
| Genre | Role Playing |
| Tags | 3D, JRPG, Singleplayer, Unity |
| Languages | English, French |
| Accessibility | Subtitles, Configurable controls |
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