Devlog 19/12 - Post Process and Cycle Night / Day


Today I worked on several small but important improvements to the game.

I added a sound effect when picking up items, which makes interactions feel much more satisfying and responsive.

I also spent time improving the overall visual atmosphere by setting up post-processing, including Ambient Occlusion and Color Grading, to give the world more depth and cohesion.

The day/night cycle is now fully functional and much better balanced, with smoother lighting transitions throughout the day.

Finally, I continued working on the cemetery of Luneborne, refining its layout and atmosphere to better fit the world and its narrative purpose.

Overall, a solid day of polishing and world-building.
The project continues to move forward step by step 🚀

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